Już kiedyś komuś tu dawałem bibliografię do mojej pracy magisterskiej, ale nie zaszkodzi jeszcze raz:
1. Jahn-Sudmann, Andreas, and Ralf Stockmann.
Computer Games as a Sociocultural Phenomenon. Games Without Frontiers War Without Tears. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2008.
2. Kluska, Bartłomiej.
Dawno temu w grach. Łódź: Inicjatywa wydawnicza ORKA, 2008.
3. Bissel, Tom.
Extra Lives: Why Video Games Matter . New York: Pantheon Books, 2008.
4. Mäyrä, Frans.
An Introduction to Game Studies: Games in Culture. London: SAGE Publications Ltd, 2008.
5. Dovey, Jon, and Helen W. Kennedy.
Game Cultures: Computer Games As New Media. Maidenhead: Open University Press, 2006.
6. Bogost, Ian.
Persuasive Games: The Expressive Power of Videogames. Massachusetts: The MIT Press, 2007.
7. Tavinor, Grant. The Art of Video Games. Wiley-Blackwell, 2009.
8. King, Geoff, and Tanya Krzywinska.
Tomb Raiders and Space Invaders: Videogame Forms and Contexts. London: I.B.Tauris & Co Ltd, 2006.
9. Poole, Steven.
Trigger Happy: Video Games and the Entertainment Revolution. 2007. eBook. <
http://stevenpoole.net/blog/trigger-happier/>.
10. Egenfeldt-Nielsen, Simon, Jonas Heide Smith, and Susana Pajares Tosca.
Understanding Video Games: The Essential Introduction. New York: Routledge, 2008.
11. Newman, James
Videogames, London: Routledge, 2004.